Wednesday, December 31, 2008

Vue 7 Courses at LVS Online

All three of Peggy Walters courses on using Vue at LVS Online have been re-written to cover the new Vue 7 line of programs.

Introduction to Vue is a 6 week on-line class for Vue Infinite; Perfect for Esprit, Pro Studio, Complete, and PLE users too.

The Intermediate Vue class is a bit more detailed look into Vue. I cover an introduction to the function generator, how to make complex materials, spectral atmospheres, Depth of Field, and advanced ecosystem editing. This class is for users who are familiar with Vue.

The Advanced Vue class covers importing files into Vue, the function generator, HDRI, IBL, and radiosity lighting, animations, Multi-Pass renders and custom plant creation.

Classrooms open Jan. 5 2009
Registration closes Jan. 7, 2009
First lesson posts Jan. 10, 2009
http://www.lvsassociates.com/register

Peggy is offering a 20% discount for NEW students. Use this coupon code: JAN09

Monsoon's Metablobbin' (Rocks) Tutorials

Monsoon has posted a couple of video tutorials on making rocks and rock structures with Metablobs in Vue 7 Infinite. Here's what Mark has to say about the technique...

It is a pure and simple joy to use metablobs and displacements without freezing and crashing. I had stopped even trying to use them in V6. This V7 is feeling very very nice indeed!!

I make a series of custom shaped primitives and save them as .vobs. Long rectangles, flattened cylinders, wide and flat or tall and thin etc. Then just load, duplicate, twirl and blob.

Monsoon's first tutorial

Monsoon's second tutorial

Vue 7 Infinite and xStream 7.1 and 7.2 Beta

Vue 7 Infinite 7.1 (Build 37660) and Vue 7 xStream (Build 37681) are no longer listed on e-on software's web site as beta releases.

e-on have also have released beta version of the second update for Vue 7 Infinite and Vue 7 xStream for registered users. It includes the following changes for Vue 7 Infinite (Build 38524):

  • Fixed a possible freeze when playing a macro.
  • Fixed unexpected camera position shifts when using camera altitude lock along with animated vibrations.
  • Fixed fit-replacing of an object by a plane primitive leading to invisible plane at render.
  • Fixed brutal lighting transitions over self-shadowed infinitely thin translucent objects.
  • Fixed unexpectedly reset output file names if output directory doesn't exist.
  • Fixed non created spectral atmosphere keyframe when modifying it between two existing keyframes.
  • Fixed missing viewport refreshes in Wireframe display mode.
  • Fixed missing camera field of view hint lines in Wireframe display mode.
  • Fixed a crash when undoing a master object replacement.
  • Fixed behavior of "Create Metacloud" menus.
  • Edition of EcoSystem instances with Python is now reflected in display.
  • Fixed a crash in Terrain Editor, when switching from Standard to Procedural for a terrain using an EcoSystem.
  • Fixed potential crash when rendering to disk using glow effects.
  • Fixed possibly non collapsing materials after copy/paste.
  • Fixed wrong lighting over boolean operations involving metablobs.
  • Fixed wrong resume render handling when using hybrid 2.5D motion blur or depth of field effects.
  • Fixed artifacts in some dynamic ecosystems used with procedural terrains.
  • Fixed viewport blinking.
  • Fixed node display in function editor with blue interface
  • Fixed possible freeze when rendering large image with procedural terrain.
  • Fixed crash when Hypervue retrieve a rendercow pack from the license server
  • Fixed crash with Altitude Mapping conversion.
  • Fix update retrieving from License server.
  • Fixed potential crash when rendering a full-screen animation using internal renderer.
  • Fixed parametric terrain scale bug when loading terrain with different unit scale.
  • Fixed bug with value modification not taking into account in graph editor.
  • Fixed a crash which happened on the removal of a specimen.
  • Fixed possible crash when initializing render nodes.
  • Fixed crash in function editor when creating metanode with output.
  • Fixed possible crash when Vue can't get a license from the license server.
  • Fixed possibly black output renders when using the Standalone renderer or the RenderNode.
  • Fixed much slower render when using the Standalone renderer or RenderNodes.
  • Fixed Texture file path retrieve on mac for Poser object.
  • Remember last directory of Python scripts.
  • Fixed possibly invisible alpha planes in viewports when viewed from side.
  • Fixed badly oriented alpha planes in billboard mode.
  • Fixed hybrid motion blur crazy coordinates when some segment extremity is located behind the camera.

The following fixes for Vue 7 xStream (Build 38524):

  • Integration plug-ins:
    • Fixed group transformations in Maya (groups, booleans, clouds).
    • Fixed atmosphere preview render when saving atmosphere.
    • Fixed possible crash when initializating xStream Render Nodes.
    • Prevented xStream plug-ins from re-creating materials on EcoSpecimen after each user action (fixed a crash in 3ds Max with Direct3D, but will also improve reactivity of the plug-in when the scene contains EcoSystems).
    • Avoid a possible freeze when rendering with several cores.
    • Fixed a crash when using the Merge command.
    • Fixed a possible crash in LightWave at render time.
    • Removed annoying XSI warning message when creating EcoSystem.
    • Fixed a possible crash when loading scenes with tracked/linked/animated objects.
    • When launching a command-line render with C4D, Vue content was not rendered.
    • Avoid displaying dialogs or interface in the plug-in when the host application is launched as command-line.
    • Fixed a possible crash when initializing render nodes.
    • Avoid exiting the host application if plug-in can't launch the xStream core.
    • Fixed lens flare render when seen on top of Vue sky or native objects.
    • Fixed natural film response filter when applied on pixels seeing native objects.
    • Prevented native lights from being duplicated in Vue scene when rendering an animation in LightWave (resulting in more and more bright images throughout the animation).
  • Fixed a possible freeze when playing a macro.
  • Fixed unexpected camera position shifts when using camera altitude lock along with animated vibrations.
  • Fixed fit-replacing of an object by a plane primitive leading to invisible plane at render.
  • Fixed brutal lighting transitions over self-shadowed infinitely thin translucent objects.
  • Fixed unexpectedly reset output file names if output directory doesn't exist.
  • Fixed non created spectral atmosphere keyframe when modifying it between two existing keyframes.
  • Fixed missing viewport refreshes in Wireframe display mode.
  • Fixed missing camera field of view hint lines in Wireframe display mode.
  • Fixed a crash when undoing a master object replacement.
  • Fixed behavior of "Create Metacloud" menus (standalone and integration plug-ins).
  • Edition of EcoSystem instances with Python is now reflected in display.
  • Fixed a crash in Terrain Editor, when switching from Standard to Procedural for a terrain using an EcoSystem.
  • Fixed potential crash when rendering to disk using glow effects.
  • Fixed possibly non collapsing materials after copy/paste.
  • Fixed wrong lighting over boolean operations involving metablobs.
  • Fixed wrong resume render handling when using hybrid 2.5D motion blur or depth of field effects.
  • Fixed artifacts in some dynamic ecosystems used with procedural terrains.
  • Fixed viewport blinking.
  • Fixed node display in function editor with blue interface.
  • Fixed possible freeze when rendering large image with procedural terrain.
  • Fixed crash when Hypervue retrieve a RenderCow Pack from the license server.
  • Fixed a crash with Altitude Mapping conversion.
  • Fixed update retrieving from License server.
  • Fixed a potential crash when rendering a full-screen animation using internal renderer.
  • Fixed parametric terrain scale bug when loading terrain with different unit scale.
  • Fixed a bug with value modification not taken into account in graph editor.
  • Fixed a crash which happened on the removal of a specimen.
  • Fixed a possible crash when initializing render nodes.
  • Fixed a crash in function editor when creating a MetaNode with output.
  • Fixed a possible crash when Vue can't get a license from the license server.
  • Fixed possibly black output renders when using the Standalone renderer or the RenderNode.
  • Fixed much slower render when using the Standalone renderer or RenderNodes.
  • Fixed Texture file path retrieve on mac for Poser object.
  • Remember last directory of Python scripts.
  • Fixed possibly invisible alpha planes in viewports when viewed from side.
  • Fixed badly oriented alpha planes in billboard mode.
  • Fixed hybrid motion blur crazy coordinates when some segment extremity is located behind the camera.

ArtPearl's Free Peacock Chair

ArtPearl has made a free Peacock chair for Vue, see the Renderosity thread for more details.

Tuesday, December 30, 2008

Paula Sanders' Vue 7 Infinite Tutorials

Paula Sanders has two new tutorials about new features in Vue 7 Infinite: Camera Lock and Water.

Silverblade's Asteroid Rings in Vue Tutorial

Silverblade has posted a tutorial on creating close-up images of asteroid rings using Vue.

Paula Sanders' Vue 7 Infinite Review

Paula Sanders has posted a review of Vue 7 Infinite on her web site, perpetualvisions.com.

Ship's Wake in Vue Tutorial

Silverblade has posted a new tutorial for Vue 6 and Vue 7 on creating a wake for boats or ships on water.

Paula Sanders' Rendering for 2d Tutorial

Paula Sanders has posted a new tutorial on rendering objects with Vue, in this example a Vue tree, for use in a 2d picture by using Photoshop and Vue's alpha mask to create an image of just the object.

Agiel's Vue 7 Infinite Review

Laurent Alquier (agiel) has a review of Vue 7 Infinite on Renderosity.

Sunday, December 21, 2008

Cornucopia 3D Back Up

e-on software's Cornucopia3D web site was back up and running yesterday.

3Dconnexions Vue Press Release

A press release from 3Dconnexions has appeared on a number of web sites - although strangley as far as I can tell not the 3Dconnexions web site.

3Dconnexion 3D mice bring increased control and design performance to graphics professionals using e-on software’s advanced Vue 7 solutions

3Dconnexion, a Logitech company, has announced that its line of award-winning 3D mice is supported by e-on software’s Vue 7 xStream and Vue 7 Infinite, advanced solutions for creating, animating, rendering and integrating natural 3D environments. 3Dconnexion 3D mice naturally complement the Vue 7 workflow, providing visual effects studios, animators, illustrators, architects, matte painters and computer graphics professionals with a high-end 3D scenery solution that enhances design performance and productivity.

“3Dconnexion’s 3D mice boost Vue 7’s design workflow by allowing graphics professionals to interact with the 3D environments they are creating more naturally and intuitively,” said Dieter Neujahr, president of 3Dconnexion. “The result is a design experience with more creative freedom that enables graphic artists to immerse themselves in the creation of incredibly detailed 3D environments.”

3Dconnexion 3D mice provide precise control of multiple camera views in a 3D scene, giving graphic professionals the freedom to explore different angles of a design to capture the ideal camera position. In addition, 3Dconnexion 3D mice offer Vue 7 users a fast and efficient way to control their 3D environment previews and incorporate design modifications into their final scenes.

“Our solutions for natural environments provide breakthrough technologies together with excellent usability,” said Nicholas Phelps, president of e-on software. “3Dconnexion’s 3D mice complement the Vue 7 workflow, providing a 3D scenery creation experience that is even more productive and enjoyable.”

Unlike mice confined to motion on one flat plane, 3Dconnexion’s 3D mice enable Vue 7 users to move in all three dimensions simultaneously, with the ability to pan, zoom and rotate camera views without stopping to select commands. By gently lifting, pressing and turning the controller cap, graphic professionals can intuitively control their 3D design environment, with automatically synchronised camera positions for various view projections to minimise unnecessary camera movement.

3Dconnexion’s advanced and affordable 3D mice are supported by more than 130 of today’s leading and powerful 3D applications. For a complete list of applications supported by 3Dconnexion, visit: www.3dconnexion.com/solutions/cad/all_sup_app.php

PC Pro Vue 7 Infinite and Vue 7 xStream Reviews

Tom Arah has reviewed both Vue 7 Infinite and Vue 7 xStream for PC Pro giving each 5 out of 6 stars.

Wednesday, December 17, 2008

Vue 7 Pioneer Beta Knocks Cornucopia 3D Out

Interest in the launch of the free beta of Vue 7 Pioneer has overwhelmed the Cornucopia 3D web server.

E-on Software News: December 2008

E-on software's latest newsletter is out now with:

  • Free Vue 7 Pioneer Open Beta
  • Vue 7 Products For 3D Artists Pre-released
  • Vue 7.1 Official Service Pack
  • Vue 7 Upgrades for Vue 5 Infinite Users
  • Season's Greetings!

Tuesday, December 16, 2008

E-on Software Releases Free Vue 7 Pioneer Open Beta!

Vue 7 Esprit, Pro Studio And Complete Pre-Realeased

December 16, 2008. Beaverton, Oregon: e-on software, maker of Vue, the leading solution for natural 3D environments announced that the Open Beta of Vue 7 Pioneer is immediately available for download, free of charge.

Users of the Free Vue 7 Pioneer Open Beta will get a full license of Vue 7 Pioneer when it is released, at no additional cost.

Pre-release versions of Vue 7 Esprit, Vue 7 Pro Studio and Vue 7 Complete are also immediately available for purchase from e-on software.

Vue 7 Pioneer Open Beta

Vue 7 Pioneer is the entry level solution for 3D Artists and Small studios. Vue 7 Pioneer is the perfect introduction to the world of 3D. Vue 7 Pioneer will be published by Cornucopia3D, a division of e-on software, as a 32 bit and 64 bit application.

Newcomers to 3D and casual artists will find in Vue 7 Pioneer all the landscape-creation tools they need to easily create and render amazing images of their own 3D worlds. Access to the Open Beta if free to everyone, Vue user or not. A Cornucopia3D account is required to activate the product.

Vue 7 Pioneer can be extended with 12 optional modules that add specific functionality to the base product. Thanks to this modular approach, users can progressively upgrade all the way from Pioneer up to Complete. Esprit, Pro Studio and Complete represent pre-bundled, cost-effective alternatives to the modular approach of Pioneer.

All 12 modules for Vue 7 are available from the Cornucopia3D online store. Modules purchased for the Open Beta will work with the final release of Vue 7 Pioneer. A comprehensive product description of Vue 7 for Pioneer is available at: www.cornucopia3d.com/pioneer

Pricing and availability

Vue Products:

The Vue 7 Pioneer Open Beta, as well as Vue 7 Esprit, Pro Studio and Complete pre-releases are available in English for Windows XP/Vista as a 32 and 64 bit application, and on Mac OSX 10.4+ as Universal Binary.

Vue 7 Esprit retails at $199, Vue 7 Pro Studio at $399 and Vue 7 Complete at $599. The pre-release versions of these products are immediately available, as well as upgrades/sidegrades from Vue 6.

A comprehensive comparative chart is available at: www.e-onsoftware.com/products/chart.php

Users who bought Vue 6 Esprit or Vue 6 Pro Studio after November 15, 2008 are eligible for a Free Upgrade to the equivalent Vue 7 version (available until February 2, 2008) A comprehensive price list is available at: www.e-onsoftware.com/pricelist Vue 7 Modules:

Botanica for Vue 7 $39
DeepAccess for Vue 7 $39
LightTune for Vue 7 $39
Zephyr for Vue 7 $39
AdvancedGraph for Vue 7 $39
KronosFX for Vue 7 $39
RenderUp for Vue 7 $69
HyperVue for Vue 7 $69
EcoSystem for Vue 7 $99
EcoPainter for Vue 7 $99
3DImport for Vue 7 $129
Exporter for Vue 7 $149

Vue 6 users can upgrade their modules to the corresponding Vue 7 modules at a 50% discount.

Steampunk - Myths & Legends

I'm over a month late in discovering this CGChallenge which runs to 3rd February 2009. With categories for Image - Individual, Video - Team and Video - Individual along with awards for Modeling; Texturing; Animation; Lighting; Visual Effects; Landscape/Matte Painting; Art Direction; Compositing and Editing; and Best Character. The long list of sponsors includes BOXX Technologies, Autodesk, NVIDIA, Wacom, SOFTIMAGE, Luxology, Pixologic, Craft Animations, SideFX, e-on Software, Corel, Stash, Gnomon Workshop, ImagineFX, Ballistic Publishing and Esperient. Vue 7 Infinite and Vue 7 xStream are included as prizes in several categories and awards.

I'll not reproduce the official press release in full here just borrow a short section about Steampunk and the Challenge

This CGChallenge involves revamping some of the world’s best known stories and legends with gears, springs brass and steam! We are offering you the chance to re-imagine legendary characters such as a steam-powered minotaur, or a Zeppelin-mounted Thor, hurling lightning bolts from the sky as well as getting hold of some great prizes - over $220,000 worth!

Steampunk grew in the 1980s and early 1990s into a fully fledged sub genre of fantasy and speculative fiction. It involved the creative application of advanced steam age technology to a modern or science fiction setting. Steampunk also covers works set in an era or world where steam power is still widely used - usually the 19th century and often set in Victorian England. Just imagine inventions like those that appear in the works of Jules Verne or H.G. Wells.

For more details see the Steampunk - Myths & Legends pages at the cgsociety web site.

Free Beer Keg and Tap for Vue

A free beer keg with tap and stand from Mesh Box design. Available in Vue's VOB format available for a limited time should be compatible for Vue 5 or higher.

Material Displacement Rocks

Geekatplay Studio's latest Vue tutorial is on the topic of material displacement rocks and also includes creating unique shaped columns in a landscape.

Sunday, December 14, 2008

How to make a snow cap in Vue 6 Infinite (or higher)

Today I've something a little different for you here on the Vue News blog - a full tutorial from Walther Beck / Wabe. You can see a larger version of the images by clicking on them in the page. A PDF version of this tutorial can be downloaded: How to make a snow cap in Vue 6 Infinite (or higher) PDF

1. Preparations

Create a cube in Vue and scale it in Z so that it forms a brick (see screenshot 01).

Save this cube as a vob. I called the file PixelBrick. Give the brick a very distinct color - blue in my case - so that you are able to identify the bricks later easily in your scenes.

When you have saved the brick, you can delete the scene. It will be used in an ecosystem later.

screenshot 01

2. The cap

Load the object that you want to cover with a snow cap. I've use Tablesaws freebie old log here.

Select edit material on the object and select ecosystem in the list of material types in the material editor. Load the object PixelBrick in under "General" (see screenshot 02).

screenshot 02

Go to the Density tab and change density to a higher value. I normally select 100% and later change the density with the paint brush. Switch off "Decay near foreign objects”, just in case it causes problems (see screenshot 03 for the settings).

screenshot 03

This is important. Go to the Scaling & Orientation tab now and change the slider "Direction from surface" to 100% perpendicular (see screenshot 04).

screenshot 04

Click on "paint" to start painting the bricks onto the log (see Screenshot 05 for my settings - the important changes are: brush flow, scale, limit density off).

screenshot 05

Now paint the bricks onto the log so that you have a good density but that the bricks are not too dense. I normally have something like 400-600 instances for that. Leave the material editor and go to "Select EcoSystem Instances" either through the menu (last point under edit) or through the icon that you find to the right of the EcoPainter icon in the top line of icons. The EcoSystem Selector will open (see screenshot 06).

screenshot 06

Now you either click simply onto "select all", if the ecosystem with the brick is the only ecosystem in your scene or you select the brick instances you painted in via brush (which is the default). When you have all bricks then click onto the little triangle to the right of the word "Manipulate" and select "Convert to Objects" there (see screenshot 07).

screenshot 07

We are almost done, you have a long list of bricks in your world browser now that should still be selected. If not, select them all (see screenshot 08)

screenshot 08

Now we come to the central trick of it all: make a Metablob from the bricks. Either through the menu (under object) or through the icon to the left in the row of icons there (see Screenshot 09).

screenshot 09

Do a test rendering to see how the thing looks (see Screenshot 10). If you think the cap needs some modifications, you can play with the Metablob settings and/or manually move some of the bricks that are still available in the Metablob.

screenshot 10

Optional you now can bake the finished Metablob cap to polygons (I normally use a relative high setting in the bake to... dialog) to get faster render performance. Give the result a snow (or other) material.

The final result looks like this then (see screenshot 11).

screenshot 11

If you have more questions, feel free to ask me through a personal message on any forum you see me active on.

Friday, December 12, 2008

Night Time Godrays

An interesting thread about creating godrays in night time pictures in Vue is running on the CGTalk web forums.

Thursday, December 11, 2008

3D Total AVATAR Competition

3dtotal has launched the AVATAR International 2D/3D Art Competition which includes Vue 7 xStream and Vue 7 Infinite as prizes in the 3D Imagery Category. The competition runs from December 8th 2008 to March 8th 2009.

3D World Issue 112

3D World Issue 112 is now on sale in the UK and includes a one page tutorial on displacement mapping rocks along with the current Vue 7 advert.

Monday, December 08, 2008

Geekatplay Studio Catch Up

A couple of new Vue tutorials from Geekatplay Studio that have come out since I last checked:

  • Creating slide rocks (Vue 7 and 6)
  • Importing models from Daz Studio (Vue 7)

Renderosity - December 2008

The Vue forum Renderosity Challenge for December 2008 is Sci-fi Christmas.