Wednesday, September 30, 2009

E-on Software Actively Developing for Mac Cocoa 64

Existing Products Already Benefit From Snow Leopard Technologies

September 30, 2009. Beaverton, Oregon: e-on software, the leader in Digital Nature solutions, today confirmed that it is actively developing Cocoa 64 bit versions of its key applications and announced that it will be releasing a Cocoa 64 bit beta version of Vue 8 in 2010.

"We are very happy with the release of Apple’s Snow Leopard. It’s a fantastic OS that already benefits our applications, even in 32 bit mode", said Nicholas Phelps, president of e-on software. "We are currently putting the finishing touches to our Cocoa 64 bit implementation of Vue, and are excited by the prospect of offering true 64 bit processing power to our Mac users! "

Vue 8 Infinite and Vue 8 xStream, the highly anticipated new versions of e-on software’s flagship solutions for the creation, animation and rendering of professional 3D environments, are scheduled for release during Q4, 2009.

Apple and e-on software’s engineers are working together to port and optimize Vue 8 for Cocoa 64 bit. E-on software will offer a beta version of Vue 8 for Cocoa 64 bit to all registered users of Vue 8 Infinite and xStream. Cocoa 64 bit beta versions of e-on’s products for 3D Artists (Vue 8 Esprit, Vue 8 Studio and Vue 8 Complete) will also be made available shortly thereafter.

E-on expects to release these beta versions end 2009/early 2010, shortly after the Vue 8 product line is released for Mac 32 bit and Windows. However, exact date of availability is undisclosed at this point.

Versions 7 and 7.5 of Vue are currently available for Snow Leopard as 32 bit only applications. Even in 32 bit mode, multi-processor performance is already greatly enhanced by this new OS. To maximize compatibility, e-on software has released service packs available at no charge for all registered users.

Monday, September 28, 2009

3D Artist Issue 7 and Vue

3D Artist magazine isn't as easy to find as 3D World. Issue 7 includes an advert for Vue 7.5 and nothing else specificly Vue related.

Silverblade's Basic Tips on Using Vue

Silverblade has posted a new tutorial on Basic Tips on Using Vue. It's based on Vue 7.5 but many of them are applicable to other versions.

Sunday, September 27, 2009

3D World - November 2009 and Vue

The latest (plastic wrapped) issue of 3D World magazine available in the UK, November 2009 / Issue 122 features a 2 page spread of a scene by Marin J Birk made using (amongst other things) Vue. There is also a full page advert for Vue 7.5 and Ozone but otherwise no specific Vue related stuff.

Wednesday, September 16, 2009

Ingenious Vue EcoSystem Orientation Control

ArtPearl has created an ingenious method for controlling the orientation of items in an EcoSystem that you can read about over at Renderosity.

Tuesday, September 15, 2009

Renderosity Halloween Design Contest 2009

The 2009 Renderosity Halloween Design Contest is underway and this years theme is "Don't Go In There". Entries must be submitted by Wednesday, October 14th at 11:59pm CST (Renderosity System Time). e-on software are one of the sponsors providing prizes.

Avatar Poll Result

So the polls over and the vast majority of voters (41 Yes votes to 4 No votes) think Vue was used to make Avatar.

Was Vue used in making Avatar?

Saturday, September 12, 2009

Renderosity Monthly Challenge Award Graphics

The Renderosity Vue forum needs Monthly Challenge Award Graphics to help get the Monthly Challenges back underway.

Friday, September 11, 2009

More new Python Scripts

I've posted new pythons scripts for Vue to my impworks website:

The object sequence saving can be used to get an animated element from a Vue scene, such as a terrain, into another package. The material layer scripts can be used to add a toon material layer or other effects layer to all the materials in a scene quickly.

Tuesday, September 08, 2009

E-on Software News - September 7, 2009

E-on Software's latest newsletter is out and includes Siggraph 2009 debriefing, discounts Vue 7 Pro Studio, two New Training Materials, 3D Environment Competition Winners and the current "Making-Of" at Cornucopia3.

Friday, September 04, 2009

Announcing the asileFX Matte Painting and Compositing Series

7 hours 53 minutes of training and lecture for Vue, Photoshop, Cinema 4D, and general 3D applications.
Instructed by Nicholas Pellegrino.

The asileFX Matte Painting and Compositing Series includes:

Texture Mattes and Camera Projection Methods

Run Time: 156 Minutes

Learn to create material maps from multi-pass renders, improving render speed and system performance. Render one frame, then apply materials to converted low-res terrain objects, for high quality, fully 3D digital mattes.

Learn to use Vue's normal pass to create unconstrained lighting situations from the original matte render; leaving you free to change lighting at any time, without the need to re-render the original scene. (Technique presented in Cinema4D and xStream, will work will any 3D application supporting normal maps. Will work with any version of Vue that saves a normal pass of the geometry in the scene.)

These techniques allows you to render an entire animation in the time it normally takes to render one frame, by removing all procedural and geometry calculations from the render. This also allows the usage of lower anti-aliasing settings and eliminates any potential terrain flickering during animation.

Key Topics:

  • Learn to incorporate objects into animations and create separate compositing passes.
  • Optimize terrains and material layers.
  • Setup camera projected texture maps.
  • Edit multi-pass render layers and masks.
  • Use the multi-pass to create material maps and projected mattes.
  • Increase render speed.
  • Optimize terrain exports and explore the available export methods.
  • Separate terrain anti-aliasing from ecosystem anti-aliasing.

ZDepth Scene Control, Editing, and Operations


Run Time: 50 Minutes

Explore the many image format options for managing zdepth. Learn how to extract the most definition and detail. Which formats work best for animation and still composites. Learn how you can use the zdepth render pass to create fog, haze, and dof post process effects.

Key Topics:


  • The importance and differences of Z-Depth image file formats.
  • Format comparison and usage.
  • Multi-pass and G-Buffer options.
  • Multi-pass Zdepth vs Common Zdepth passes.
  • Edit zdepth renders.
  • Optimize file sizes and properly convert formats.
In Photoshop use the zdepth to create:
  • Fog and haze
  • Dof (Depth of field) effects

Spectral Cloud ZDepth and Masks


Run Time: 74 Minutes

Currently vue does not create zdepth for atmospheres, this can make it difficult to modify HDRI images and scene composites. In this section of the training, you will learn to quickly modify scenes to create a fast rendering ZDepth pass, with an unlimited amount of cloud layers.

These techniques are compatible with any spectral cloud scene, as well as spherical, panoramic, and standard aspect cameras. Camera may be placed anywhere in the scene, including in cloud layers.
Learn to use lights to cut holes in cloud layers. Setup a color based cloud layer setup, and create a multi-use cloud mask where individual layers are easily extracted and defined.

The cloud mask render pass was added to Vue in version 7.5. If you need more control of the cloud mask output, or you are using a version of Vue between 6 - 7.4, with the knowledge gained from this training, you can gain the benefit of this extremely useful render output.

Displacement Map Exporting and Material Baking


Run Time: 88 Minutes

Learn to create displacement maps of procedural terrain elevations. Customize render settings and create perfectly matching displacement maps of your procedural terrains.

Learn techniques to render displacement map images up to 8k in less than a minute. The method is currently the fastest way to export a procedural terrain, it is also the only way to export a procedural terrain without having to bake the terrain to a memory hungry polygonal object. The process of baking a terrain is limited to a single core and will often cause the application to become unresponsive if trying to achieve an image result higher than 2048 x 2048.

Learn to create displacement map variations to create unique "roughness" details. These displacement maps are also an extremely useful solution for terrain export and generating normal maps. This technique can be used with any function, and is not limited to terrain generation or origin.

Learn to bake layered vue materials, creating both color and bump image maps. The maps can then be easily used and edited for painted mattes, export operations, openGL reference, or remapped directly back to the object.

This method frees up system resources and eliminated potential ecosystem, material scaling, and material flickering issues. Additionally it allows the easy separation of ecosystem render settings from intensely complex materials. This makes it easier to create composite render outputs and define anti-alias settings specific to the output. Since ecosystem vegetation is primarily alpha and transparency map rendering, which can require higher anti-alias settings on texture maps and fine geometry, you will be able to define terrain and ecosystem render settings independently.

Designing Brushes from Functions


Run Time: 30 Minutes

Key Topics:

  • Learn to edit fractals and create create brushes for any painting application.
  • Setup numeric filters.
  • Control function number outputs.
  • Creating fast pure fractal renders.
  • Edit renders for smooth edge brushes.
  • Use photoshop masks and blending modes to customize brush creations.
  • Import the image into ZBrush for use as an alpha brush.

Matte Painting Workflow and Techniques


Run Time: 75 Minutes

Learn matte painting techniques that any vue user can benefit from. Explore the process and techniques used to create the image shown on the right.

Mix and blend shadows, composite multi-pass elements, adjust material lighting, simplify ecosystems (painted and generated, global and material).

Learn how advanced masking techniques and projected camera setups can be used to create 3D matte paintings ready for animation.

Tuesday, September 01, 2009

Vue 7 Pro Studio Sale

E-on software are running a sale Vue 7 Pro Studio until September 15th 2009.  The sale price is $199 instead of the usual $399 a saving of 50%.