- Vue 5 & 6 Easel and Vue 5, 6 and 7 Esprit users can save $50 on Vue 10 Esprit.
- Vue 5, 6 and 7 Pro Studio users can save $170 on Vue 10 Studio.
- Vue 7 Complete users can save $300 on Vue 10 Complete.
Unofficial coverage of all the latest news in the world of e-on software's Vue. Covering news for Vue Pioneer, Vue Frontier, Vue Esprit, Vue Pro, Vue Infinite and Vue xStream along with occasional posts about Ozone, SkinVue, CityEngine for Vue, LumenRT and Carbon Scatter. Including links to the latest tutorials, free stuff, official e-on software announcements, reviews and anything else as soon as I hear about it.
Saturday, August 11, 2012
Temporary Upgrade Path from Vue 5/6/7 Artist Products
Saturday, November 26, 2011
Vue 10 Render Benchmarks
Wednesday, October 06, 2010
Last Chance Offer on Vue 8 Esprit, Studio and Complete!
Tuesday, November 03, 2009
QuadSpinner HyperTerrains and Strata Tutorials
The Mighty HyperTerrains video covers techniques that can be used in Vue 6, 7 and 8 and covers creating unimaginable rock formations right inside Vue: create alcoves, overhangs, boulders, arches, monuments and even fantastical terrains. Model breathtaking rock formations using Fractals and learn to use the new Bump and Displacement features in Vue 8.
The Beauty of Strata is a companion to QuadSpinner earlier tutorial Realistic Procedural Terrains and covers how to stratify terrains with the new Strata and Confined Strata Filters in Vue 8.
Monday, October 12, 2009
3D Artist Issue 8 and Vue
Issue 8 opens early with the current Vue advert and a thumbnail sized picture made using Vue in the community Reader's Gallery. The main course is a nine page step by step article on creating a woodland waterway with Vue 6 Esprit that is neatly broken down into basic setup, materials, plants, ecosystems, atmosphere, rendering and post production. Following a few pages later for desert is a one page article about making a scene with big waves in a stormy sea.
Tuesday, August 25, 2009
Urban Jungle 4 for Vue
Jacob Charles Dietz has a new set of Urban Jungle signs available at Cornucopia 3D.
Thursday, August 20, 2009
Vue Python Scripts
I've been updating the Vue Python script section on my impworks web site so scripts that were previously only available from the impworks blog now have pages all of their own. There are also a few new python scripts following requests.
Three new scripts for working with Vue’s Bump Mapping: one to make the mapping negative, one to make it positive and one to invert it on selected objects. A second new set of scripts make it easy to switch between the four different image mapping modes in materials on more than one object and material at once.
Thursday, July 02, 2009
3D World - August 2009 and Vue
The latest issue of 3D World (issue 119 / August 2009) is now on sale in the Uk and includes a short tutorial in the Questions and Answers section on using Hypertextures in Vue to slice cross-sections through objects. A really neet trick from Eran Dinur that I don't remember seeing anywhere before. The files for the tutorial can be downloaded from the 3D World web site.
Tuesday, March 10, 2009
Free Conifers Pack
Lars "Bigbraader" has posted a free tall conifer pack for Vue to Renderosity including 4 conifers. It is designed for fast rendering and 3 materials for either standard and "snowy" twigs.
Sunday, January 25, 2009
Tutorial: Veggi! Venti! SFXI
Silverblade has posted a new tutorial for on SFX plants Vue Veggi! Venti! SFXI.
Free Vue 6 Atmospheres
These turned up in a web search and even though they've apparently been available I thought I'd feature them. 35 free atmospheres for Vue 6 by Filip. Part of Filip's Vue 6 Atmosphere Pro Pack, available from Renderosity.
Tuesday, December 30, 2008
Ship's Wake in Vue Tutorial
Silverblade has posted a new tutorial for Vue 6 and Vue 7 on creating a wake for boats or ships on water.
Paula Sanders' Rendering for 2d Tutorial
Paula Sanders has posted a new tutorial on rendering objects with Vue, in this example a Vue tree, for use in a 2d picture by using Photoshop and Vue's alpha mask to create an image of just the object.
Tuesday, December 16, 2008
Free Beer Keg and Tap for Vue
A free beer keg with tap and stand from Mesh Box design. Available in Vue's VOB format available for a limited time should be compatible for Vue 5 or higher.
Material Displacement Rocks
Geekatplay Studio's latest Vue tutorial is on the topic of material displacement rocks and also includes creating unique shaped columns in a landscape.
Sunday, December 14, 2008
How to make a snow cap in Vue 6 Infinite (or higher)
Today I've something a little different for you here on the Vue News blog - a full tutorial from Walther Beck / Wabe. You can see a larger version of the images by clicking on them in the page. A PDF version of this tutorial can be downloaded: How to make a snow cap in Vue 6 Infinite (or higher) PDF
1. Preparations
Create a cube in Vue and scale it in Z so that it forms a brick (see screenshot 01).
Save this cube as a vob. I called the file PixelBrick. Give the brick a very distinct color - blue in my case - so that you are able to identify the bricks later easily in your scenes.
When you have saved the brick, you can delete the scene. It will be used in an ecosystem later.
screenshot 01
2. The cap
Load the object that you want to cover with a snow cap. I've use Tablesaws freebie old log here.
Select edit material on the object and select ecosystem in the list of material types in the material editor. Load the object PixelBrick in under "General" (see screenshot 02).
screenshot 02
Go to the Density tab and change density to a higher value. I normally select 100% and later change the density with the paint brush. Switch off "Decay near foreign objects”, just in case it causes problems (see screenshot 03 for the settings).
screenshot 03
This is important. Go to the Scaling & Orientation tab now and change the slider "Direction from surface" to 100% perpendicular (see screenshot 04).
screenshot 04
Click on "paint" to start painting the bricks onto the log (see Screenshot 05 for my settings - the important changes are: brush flow, scale, limit density off).
screenshot 05
Now paint the bricks onto the log so that you have a good density but that the bricks are not too dense. I normally have something like 400-600 instances for that. Leave the material editor and go to "Select EcoSystem Instances" either through the menu (last point under edit) or through the icon that you find to the right of the EcoPainter icon in the top line of icons. The EcoSystem Selector will open (see screenshot 06).
screenshot 06
Now you either click simply onto "select all", if the ecosystem with the brick is the only ecosystem in your scene or you select the brick instances you painted in via brush (which is the default). When you have all bricks then click onto the little triangle to the right of the word "Manipulate" and select "Convert to Objects" there (see screenshot 07).
screenshot 07
We are almost done, you have a long list of bricks in your world browser now that should still be selected. If not, select them all (see screenshot 08)
screenshot 08
Now we come to the central trick of it all: make a Metablob from the bricks. Either through the menu (under object) or through the icon to the left in the row of icons there (see Screenshot 09).
screenshot 09
Do a test rendering to see how the thing looks (see Screenshot 10). If you think the cap needs some modifications, you can play with the Metablob settings and/or manually move some of the bricks that are still available in the Metablob.
screenshot 10
Optional you now can bake the finished Metablob cap to polygons (I normally use a relative high setting in the bake to... dialog) to get faster render performance. Give the result a snow (or other) material.
The final result looks like this then (see screenshot 11).
screenshot 11
If you have more questions, feel free to ask me through a personal message on any forum you see me active on.
Thursday, December 11, 2008
3D World Issue 112
3D World Issue 112 is now on sale in the UK and includes a one page tutorial on displacement mapping rocks along with the current Vue 7 advert.
Monday, December 08, 2008
Geekatplay Studio Catch Up
A couple of new Vue tutorials from Geekatplay Studio that have come out since I last checked:
- Creating slide rocks (Vue 7 and 6)
- Importing models from Daz Studio (Vue 7)
Tuesday, November 04, 2008
Vue 7 Comparison Charts
I missed this but Jonj1611 on Renderosity spotted these two handy comparison pages on the e-on site...
- Vue 7 Bundles: Compares Vue 7 Pioneer, Vue 7 Esprit, Vue 7 Pro Studio and Vue 7 Complete
- Vue 7 Complete - Comparative Chart: Compares Vue 7 Complete with Vue 7 Infinite and Vue 6 Infinite
Monday, November 03, 2008
Peter Plantec on Vue
In an interesting article in Studio/Monthly the magazine - Plantec's POV: Is VFX Going Down the Wrong Road? - Peter Plantec he has some nice things to say about Vue.
I’ve spent some time chatting with VFX people who are known to be clever at using simple, inexpensive approaches to achieve high production value VFX. I’m a big Adobe fan because they have some excellent tools that generally work well in tandem for creating cheap VFX. For example you can develop assets in Photoshop, slide them into After Effects and go from 2D to 2.5D very easily. 2.5D effects are created by layering up 2D images with transparency in After Effects (your application of choice), and applying virtual camera moves that display parallax, fooling the eye. You can combine that with a quick matte painting background, created by first rendering a basic photo-real scene in Vue 6, and then digitally painting in necessary details by hand or with photo-reference.
You can quickly create credible establishing shots in Vue. I created a 14 second, photo-real, time-lapse establishing shot of a jungle beach in Asia at sunrise, in 20 minutes in Vue 6, using off the shelf objects and customized preset atmosphere, lighting and breeze. In 45 minutes I created a believable two camera aerobatics sequence over a sunset ocean complete with volumetric clouds, a pirate ship, waves and sound effects. Let’s say that I was on staff at a TV production company and they needed that sunrise shot and didn’t know I could do this (and most likely they wouldn’t.) They would have to allocate a sizable budget to build a fake Japanese pagoda and set it up on Westward Beach and haul a film crew out there at 4:00 am to set up for the shot. They’d also need to rent an expensive crane as well. We’re talking days of aggravation and a lot of money.