Showing posts with label 3rd Pary Enhancements. Show all posts
Showing posts with label 3rd Pary Enhancements. Show all posts

Friday, November 07, 2008

SkinVue7

Dave Burdick has launched the latest version of SkinVue - SkinVue7. I've included my first two, quick renders using SkinVue7- one each of Daz's Michael 4 and Victoria 4 - both rendered in final mode after using SkinVue7's enhanced mode without any other modification. Both renders took around 2 minutes.

Features:

  • 64-bit support
  • New wet/dry skin specular model
  • Added skin tone and tint adjustments
  • Added "splotching" skin adjustment
  • Enhanced Eye shader
  • New HDRI Atmospheres
  • All atmospheres re-calibrated for new Vue 7 GI lighting model
  • New Meta-Node based material layers to add blood, bruises, chain meshing, robot and reptilian skin styles
  • Added material swapping support for M4 (DAZ Character Plugin)
  • Support to swap SkinVue6 mats into SkinVue7

Wednesday, November 05, 2008

SkinVue 6 Patch for Vue 7

Dave Burdick had released a zip file containing a patch to allow SkinVue6 to run on Vue7. There are some issues which will not work properly in Vue7 when running SkinVue6:

  • The atmosphere files will produce very oversaturated lighting
  • The scene file atmospheres will produce very overstaturated lighting

SkinVue 7 will be available shortly which has been optimized to run in Vue 7. To learn more about the features of SkinVue7, please visit http://www.SkinVue.net

Monday, December 10, 2007

GridModeler at Cornucopia 3D

GridModeler is now available for Vue for PC and Mac users at Cornucopia 3D.

Friday, September 14, 2007

Skin Vue 6.3

SkinVue6.3 has been released at Cornucopia 3D as a free update for existing users.

  • Added Ray Traced highlights option for eye speculars
  • Improved Eye Shader
  • Added new eye reflection maps
  • Added graphical popup menus for selecting wet maps and eye reflection maps
  • Improved Skin Bump calculation - uses the combined grayscale noise of the color channel or a custom bump map
  • When rendering, the SkinVue pallete screen will hide itself until the render is completed
  • Recalculation of material previews is now optional
  • Added material swapping support for Apollo Maximus character (DAZ Character Plugin)
  • Added Generic Character Material Swapper plugin for custom characters (Generic Character Plugin)
  • Fixed Vue material suffix naming bug when importing with grouped figures option
  • Added new scene files - Portrait Studio, Tropical Shore

Sunday, June 17, 2007

Vue MassConvert Enhanced

I've just posted a new, improved version of my MassConvert python sctipt that allows Vue 6 Infinite users to convert between 3d formats using Vue without having to do each conversion one at a time.

Tuesday, April 17, 2007

Skin Vue 6.2

SkinVue 6.2 is now available:

  • Added automatic Male Genitals support for DAZ and Poser characters
  • Fixed bug in Terai Yuki II swapper (Poser Character Plugin)
  • Added support for ApolloMaximus (DAZ Character Plugin)
  • Added Face Room material support (Poser Character Plugin)
  • Added automatic material preview refresh following a swap

This release requires Vue 6 Infinite/Xtreme (Build 290396 or later)

SkinVue 6 For Mac

SkinVue 6 for PC

Friday, November 03, 2006

MatchMover Pro 4 HD for Vue!

A special version of Realviz's MatchMover has been launched for Vue. MatchMover analyze High Definition video streams to automatically compute camera motion and tracking points. This data can then be loaded directly into Vue 6 Infinite and xStream to match your 3D environments with your video footage.

Find out more about MatchMover Pro 4 HD at: www.e-onsoftware.com/products/3rd_party/realviz