Friday, December 29, 2006

E-on Software's Vue 6 Revealed

E-on Software's Vue 6 Revealed

A beginners guide to creating landscapes, animations, and interior designs using Vue 6. Clear, concise, step-by-step tutorials allow you to master concepts on both a technical and artistic level. Tutorials build on each other , with many chapters continuing the creation process started in an earlier chapter. For all versions of Vue.

Cornucopia 3D Latest 27th December

Venice Pottery Set 2 - Worn
Wizard Castle
Light Trebuchet
Iron Fencing with Arched Gate
Spectral Skies: Premier
SolidGrowth flowers
Vortexland animated scene
Aesculapius Statue

Thursday, December 28, 2006

E-on Software Newsletter December 22, 2006

Latest e-on software newsletter is out now (click the title above) with information about the boxed versions of Vue 6, new user projects and Matchmover Pro 4 HD for Vue.

Saturday, December 23, 2006

Cornucopia3d Newsletter 13

Latest Cornucopia3d newletter is out now (click the title above).

Friday, December 22, 2006

Create classic fantasy art

There is a free tutorial at the ImagineFX web site Create classic fantasy art using Poser 6, Vue Infinite and Photoshop CS2.

Monday, December 18, 2006

Saturday, December 16, 2006

Ivan's Vue Tutorials

New tutorials for Vue 6 are now available from Ivan's site Advanced Perception

Thursday, December 14, 2006

New Vue 6 Infinite Update

E-on software have released build 288741 of Vue 6 Infinite.

  • Importing camera tracking data always crashed on Mac.
  • Occasional crashes when performing duplicate / copy-paste / scatter / replicate of objects tracking or linking one another.
  • Manipulating complex hierarchical objects could become extremely slow.
  • Occasional artifacts when anti-aliasing radiosity renders.
  • When rendering subsurface scattering materials with very short penetration depths, rendering could not be aborted.
  • Automatic refreshing of material previews when modifying volumetric cloud materials.
  • On Mac, direct linking to the correct page of PDF manual.
  • On Mac, Vue could crash when exiting.
  • When creating or loading a new scene while editing layered materials directly from the material summary, Vue might occasionally crash.
  • Automatic switching from Basic material editor to Advanced material editor (upon loading a volumetric or EcoSystem material) could make Vue 6 Infinite crash.
  • Bump mapping was two times stronger than in Vue 5.
  • Bad interactive update of plant wind arrow in the viewports in some cases.
  • Both EPX and EXR modules were missing.
  • Wrong extrusion filter was selected by default when creating a text object.
  • When using floating licenses, the license server issued spurious warning messages.*
  • License server would repeatedly send messages about successfully retrieved license to Vue.
  • When loading some EcoSystem materials or scenes, a message about missing ".prv" files was displayed.
  • Both "Strange Layers.mat" and "Psycho Fuzz.mat" hypertexture material files were corrupted and make Vue crash on loading.
  • Rendering Animations to AVI or MOV video files via HyperVue couldn't complete properly.
  • Rendering Volume Shaded volumetric materials could sometimes freeze the application.
  • Network rendering of scenes containing copy protected items made RenderCows and/or HyperVue crash.
  • Rendering with field interlacing enabled made Vue 6 crash.
  • Rendering UV-mapped polygonal objects could somtimes exhibit randomly placed black spots.
  • Rendering within a MetaCloud object was turning background into an unexpected blue color.
  • Synchronized camera could produce glitches in final animation, especially with strong rotations.
  • Synchronization & Camera Tracking data wasn't properly preserved when reloading scenes. Such scenes couldn't be rendered via HyperVue properly.
  • Vue 6 crashed when re-saving scenes containing copy protected Cornucopia3D items.
  • Vue 6 crashed on exit after having imported camera tracking data.
  • RPF & RLA files (GBuffer multilayer files) couldn't be generated.
  • Vue 6 crashed when trying to change a layered material's topmost parent mapping mode.

Tuesday, December 12, 2006

Sam and Piccolo

Adam Walker Films have completed their new animation, Sam and Piccolo, playing the film festival circuit. The landscapes and backdrops used in the film were created from Vue 5 Infinite.

Saturday, December 09, 2006

Vue Search

I've created a new Google Coop Search focusing on e-on, Vue and Vue related sites.

It can also be found on my impworks site in the Vue section as the Vue Search.

Monday, December 04, 2006

32 Free custom Vue materials from JC

JC has made 32 new materials for Vue available. Tested in Vue 6 Infinite they can be downloaded from his site Art Head Start.

Saturday, December 02, 2006

Vue 6 Easel, Esprit and Pro Studio Pre-Release

E-on software have followed up the release last month of Vue 6 Infinite and xStreams Pre Releases with pre-release of Vue 6 Easel, Esprit and Pro Studio. There are special introductory offer prices on all three packages until January 2nd 2007. There is also the Late Buyer's program for customers who bought a version of Vue 5 Easel, Esprit or Pro Studio during June 2006 and Free Upgrades for customers who bought version 5 between July 1, 2006 and November 30, 2006.

So what is a pre-release? Here is e-on's own description:

The pre-release version is the last step before the official release of the program. It's a complete, fully functional version, and is the result of rigorous testing by our beta and development teams.

However, before moving on to the final version, we would like to make sure there are no hidden bugs and glitches still lurking in the dark.

By purchasing the pre-release version, you can get your copy of Vue Easel, Esprit or Pro Studio now at a reduced price, and also help us finalize the product.

Of course, you can update to the Full Release version when it's available.

For more information see e-on software's web site

New E-on Software Newsletter

E-on software's latest newsletter is available now.

Friday, December 01, 2006

Godray Tutorial

There's a new tutorial on my blog on how to take control of where godrays appear: Punching Holes in the Sky