E-on have released a beta version of the first update for Vue 7 Infinite and Vue 7 xStream for registered users. It includes the following changes for Vue 7 Infinite (Build 37660):
- Fixed animation preview on MacOS freezing without mouse movement.
- Fixed post render options dialog showing up behind render display window
- Fixed unexpected "ghost" ecosystem openGL drawing
- Fixed non properly reset GI solution when creating new scene
- Warn user about potential render artifacts when using lens glare along with "Sharp" anti-aliasing mode.
- Improved rotation gizmos
- Fixed missing python access to symmetrical & thin surface terrain properties.
- Fixed artefacts when rendering in maximized main view
- Fixed wrong scaling of procedural terrains created using macros
- Fixed too often boxed terrains
- Fixed wrong ecosystem opengl display with groups
- Fixed locked parametric terrain OpenGL refinement once a parametric terrain has been deleted.
- Fixed crash when running python scripts
- Fixed apply bumpmap on non-displaced impacts of displaced objects (ie clipped areas) when "show bumps on saturating displacements" is ON.
- Fixed wrong camera altitude lock, ecosystem instance placing or object dropping over some procedural terrains.
- Fixed wrong lighting below displaced terrains
- Fixed wrong edit action replay
- Fixed broken png file writing on MacOS
- Fixed potential crash with standard atmosphere clouds.
- Improved standard terrain creation.
- Fixed potential xStream plugin crash when render begins (AA inits)
- Fixed possibly abrupt changes in Hybrid 2.5D depth of field blurring radius.
- Fixed missing viewport refresh when zooming with mouse wheel.
- Fixed unexpected low quality OpenGL drawing when boxes are used.
- Fixed crash when using double Icon Button in function editor.
- Fixed RenderCow shut down request processing.
- Fixed discarding available GI solution when performing a network still picture render.
- ctrl+C is now properly disabled when some editor has focus
- Improved OpenGL boolean operations display.
- Improved rendering speed when not using multipass.
- Fixed potential crash when manipulating sunlight.
- Improved opengl renderer compatibility
- Improved rendering speed & quality of still pictures via HyperVue when using GI or GR.
- Fixed a crash when opening the plant editor with a plant species which could not be found by Vue.
- Fixed a problem of backwards compatibility with old ecosystems (scale and presence).
- Fixed a crash in some cases when global Undo/Redo is performed whereas the Ecosystem Painter is open.
- Fixed material copy/paste operations in object properties panel.
- Fixed rounding issue when rendering large scale terrains (infinite loop while evaluating terrain altitude).
- Fixed extreme slow-downs when manipulating groups.
- Fixed wrong coordinate system handling when using scatter & replicate tools while current coordinate system is not the default one.
- Fixed potential crash with various render previews.
- Fixed ignored extracted alpha map from loaded RGBA color map in alpha plane editor.
- Fixed splotchy global illumination artefacts through semi-transparent surfaces.
- Fixed ignored bitmap rotation & inversion modifications in alpha plane & plant leaf editors.
- Fixed wrong terrain geometry animation.
- Fixed a possible crash when initializing 3DConnexion plugin at Vue startup on computers not running the 3DConnexion driver.
- Fixed possible crash when initiliazing the QT module(Windows only).
- Fixed crash when using subsurface scattering over plant leaves.
- Fixed cleared OpenGL viewports when render finishes, if "clear OpenGL data before render" option is checked.
- Fixed missing ecosystem species list refresh when removing species.
- Fixed crash in scene preview with some displaced parametric terrains.
- Fixed crash when editing old plant species.
- Fixed terrain editor effects local painting.
- Fixed modifications saving in function editor when only node title or position changing.
- Fixed possible node position changing when creating a metanode from a graph.
- Fixed position of finite procedural terrains regarding viewpoint.
The update for Vue 7 xStream (Build 37681) includes the following changes:
- Integration plugins:
- Fixed wind preview when auto keyframing is disabled.
- "Use geometry" option for ecosystem preview in the 3ds Max integration plugin was not saved in the configuration file.
- Fixed forced values in the preferences (disabling decimation preview, disabling autokeyframing option, disabling OpenGL preview of the atmosphere).
- Maya plugin now properly detects batch rendering state.
- Fixed potential problem with automatic reloading of linked files.
- XSI lights were not correctly converted to Vue lights at render time: light color and intensity were taken from the energy color/intensity instead of the regular color/intensity. Shadow casting option was not read from light.
- Fixed influence (illumination and shadows) of LightWave lights on Vue content.
- Fixed internal unit change in 3ds Max not instantly reflected in the interface.
- Fixed painted Ecosystems disappearing from 3ds Max viewports.
- Speeding up rendering with C4D.
- Ray marching option is disabled at render time when atmosphere model is not compatible: Environment Map or Standard atmosphere.
- Fixed rendering of animations in C4D.
- Fixed shadow computation in xStream through absorbing medias (like water).
- Fixed distance update along xStream shadow rays.
- Objects behind a non-directional light could cast shadows in front of the light.
- Shadow rays of non-directional lights were not taking the correct position of the light into account (but the correct direction).
- Fixed focal unit conversion of the mentalray render camera (grainy clouds without density when internal unit was not set to 1 inch).
- Fixed animation preview on MacOS freezing without mouse movement.
- Fixed post render options dialog showing up behind render display window
- Fixed unexpected "ghost" ecosystem openGL drawing
- Fixed non properly reset GI solution when creating new scene
- Warn user about potential render artifacts when using lens glare along with "Sharp" anti-aliasing mode.
- Improved rotation gizmos
- Fixed missing python access to symmetrical & thin surface terrain properties.
- Fixed artefacts when rendering in maximized main view
- Fixed wrong scaling of procedural terrains created using macros
- Fixed too often boxed terrains
- Fixed wrong ecosystem opengl display with groups
- Fixed locked parametric terrain OpenGL refinement once a parametric terrain has been deleted.
- Fixed crash when running python scripts
- Fixed apply bumpmap on non-displaced impacts of displaced objects (ie clipped areas) when "show bumps on saturating displacements" is ON.
- Fixed wrong camera altitude lock, ecosystem instance placing or object dropping over some procedural terrains.
- Fixed wrong lighting below displaced terrains
- Fixed wrong edit action replay
- Fixed broken png file writing on MacOS
- Fixed potential crash with standard atmosphere clouds.
- Improved standard terrain creation.
- Fixed potential xStream plugin crash when render begins (AA inits)
- Fixed possibly abrupt changes in Hybrid 2.5D depth of field blurring radius.
- Fixed missing viewport refresh when zooming with mouse wheel.
- Fixed unexpected low quality OpenGL drawing when boxes are used.
- Fixed crash when using double Icon Button in function editor.
- Fixed RenderCow shut down request processing.
- Fixed discarding available GI solution when performing a network still picture render.
- ctrl+C is now properly disabled when some editor has focus
- Improved OpenGL boolean operations display.
- Improved rendering speed when not using multipass.
- Fixed potential crash when manipulating sunlight.
- Improved opengl renderer compatibility
- Improved rendering speed & quality of still pictures via HyperVue when using GI or GR.
- Fixed a crash when opening the plant editor with a plant species which could not be found by Vue.
- Fixed a problem of backwards compatibility with old ecosystems (scale and presence).
- Fixed a crash in some cases when global Undo/Redo is performed whereas the Ecosystem Painter is open.
- Fixed material copy/paste operations in object properties panel.
- Fixed rounding issue when rendering large scale terrains (infinite loop while evaluating terrain altitude).
- Fixed extreme slow-downs when manipulating groups.
- Fixed wrong coordinate system handling when using scatter & replicate tools while current coordinate system is not the default one.
- Fixed potential crash with various render previews.
- Fixed ignored extracted alpha map from loaded RGBA color map in alpha plane editor.
- Fixed splotchy global illumination artefacts through semi-transparent surfaces.
- Fixed ignored bitmap rotation & inversion modifications in alpha plane & plant leaf editors.
- Fixed wrong terrain geometry animation.
- Fixed a possible crash when initializing 3DConnexion plugin at Vue startup on computers not running the 3DConnexion driver.
- Fixed possible crash when initiliazing the QT module(Windows only).
- Fixed crash when using subsurface scattering over plant leaves.
- Fixed cleared OpenGL viewports when render finishes, if "clear OpenGL data before render" option is checked.
- Fixed missing ecosystem species list refresh when removing species.
- Fixed crash in scene preview with some displaced parametric terrains.
- Fixed crash when editing old plant species.
- Fixed terrain editor effects local painting.
- Fixed modifications saving in function editor when only node title or position changing.
- Fixed possible node position changing when creating a metanode from a graph.
- Fixed position of finite procedural terrains regarding viewpoint.