Thursday, May 28, 2009

Vue Update 7.4 Available

Vue 7.4 is now available:

Vue 7 xStream (Build 42999)

The following is a list of bug fixes and improvements included in this update:

  • New Features:
    • EcoPainting in XSI
    • Material Painting and effect-driven material mapping in the Terrain Editor
    • Cross-shadowing on clouds
    • Optional Hide objects from render and disable lights by clicking their icon in World Browser
    • OpenGL sky preview with clouds
    • Realistic MetaCloud preview
    • Dynamic plant display optimization
    • Enhanced Multi-Processor usage for procedural terrains, dynamic EcoSystems and panoramic rendering
    • SketchUp 7 file import - 32 bit only
    • Automatic renaming of Standalone, HyperVue- and RenderNode-generated frames if overwriting
    • Compatibility with 3ds Max 2010 and Softimage XSI 7.5 (coming soon)


  • Integration plug-ins:
    • Improved GI influence of Vue sky on native objects.
    • Fixed invalid XSI geometry for Vue proxy objects
    • Improved texture management for Vue proxy objects in XSI
    • Improved support for Mental Ray Distributed Bucket Rendering
    • Improved compatibility with Mental Ray Final Gather maps
    • Optimized memory usage when loading Vue scenes with large EcoSystems containing lots of different species
    • Improved OpenGL display in all host application viewports.
    • Improved handling of Vue Group-objects inside the host application.
    • Fixed possible problems when reading Maya scenes that contain Vue scenes.
    • Optimized shadows/reflections/refractions computation when a length unit conversion is required.
    • Added the possibility for the plug-in to ask for missing textures/images.
    • Fixed possible artifacts in Texture Anti-Aliasing (Mental Ray for Maya/XSI and Maya Software).
    • Improved Network Rendering with RenderNodes.
    • Improved overall stability.
    • Fixed possible duplication of native lights.
    • Fixed possible freeze when exiting C4D.
    • Optimized the merging of Vue scenes inside the host application.
    • Improved EcoSystem painting in the host applications.
    • Added an option to automatically switch the host application viewports to the Vue camera when loading or creating a Vue scene.
    • Added an option to adjust frame rate in the host application when loading an animated Vue scene.
    • Fixed a problem making Vue object disappear from render when Vue GI is on, mental ray Final Gather is on, and a render region is used.
    • Added a menu entry in Maya menus to allow user to restore default grid and viewport.
    • Fixed a possible crash with ScreamerNet(Mac) or LWSN(Win) when loading a LW scene with Vue elements.
  • Improved OpenGL display of transparent objects, lensflare, fog, sky previews, layered ecosystem materials...
  • Optimized memory usage when creating a new scene.
  • Improved the Auto-updating of Vue on MacOS.
  • New algorithms to reduce noise in the shadows projected by spectral clouds.
  • Various optimizations with Macro edition, particularly on MacOS 10.4.
  • Added an option to refresh the sky OpenGL display in the viewport display options.
  • Improved several import modules (3DMF, COB, LWO, VRML).
  • Fixed possible problems when importing animated Collada files on MacOS.
  • Improved Fractal computation in the terrain editor.
  • Improved edition of pre-animated groups.
  • Optimized workflow with Poser objects.
  • Optimized anti flickering technology for animations that include stars.
  • Optimized alpha transparency influence with GI shading.
  • Improved stability when using the Function Editor.
  • Fixed a possible bug when using the "twist" parameter on Vue object.
  • Fixed a possible crash when resetting an atmosphere that contains animated clouds.
  • Improved Network Rendering with RenderCows.
  • fixed dark seams on exported objects that contain open meshes.
  • fixed wrong metaclouds rendering when seen through transparent objects.
  • Added backup event for align tool.
  • fixed slightly inconsistent alpha value when saving alpha channel.
  • Various interface optimizations.

For Vue 7 Infinite (Build 42999)

The following is a list of bug fixes and improvements included in this update:

  • New Features:
    • Material Painting and effect-driven material mapping in the Terrain Editor
    • Cross-shadowing on clouds
    • Optional Hide objects from render and disable lights by clicking their icon in World Browser
    • OpenGL sky preview with clouds
    • Realistic MetaCloud preview
    • Dynamic plant display optimization
    • Enhanced Multi-Processor usage for procedural terrains, dynamic EcoSystems and panoramic rendering
    • SketchUp 7 file import - 32 bit only
    • Automatic renaming of Standalone, HyperVue- and RenderNode-generated frames if overwriting


  • Improved OpenGL display of transparent objects, lensflare, fog, sky previews, layered ecosystem materials...
  • Optimized memory usage when creating a new scene.
  • Improved the Auto-updating of Vue on MacOS.
  • New algorithms to reduce noise in the shadows projected by spectral clouds.
  • Various optimizations with Macro edition, particularly on MacOS 10.4.
  • Added an option to refresh the sky OpenGL display in the viewport display options.
  • Improved several import modules (3DMF, COB, LWO, VRML).
  • Fixed possible problems when importing animated Collada files on MacOS.
  • Improved Fractal computation in the terrain editor.
  • Improved edition of pre-animated groups.
  • Optimized workflow with Poser objects.
  • Optimized anti flickering technology for animations that include stars.
  • Optimized alpha transparency influence with GI shading.
  • Improved stability when using the Function Editor.
  • Fixed a possible bug when using the "twist" parameter on Vue object.
  • Fixed a possible crash when resetting an atmosphere that contains animated clouds.
  • Improved Network Rendering with RenderCows.
  • fixed dark seams on exported objects that contain open meshes.
  • fixed wrong metaclouds rendering when seen through transparent objects.
  • Added backup event for align tool.
  • fixed slightly inconsistent alpha value when saving alpha channel.
  • Various interface optimizations.

For Vue 7 Complete, Vue 7 Pro Studio and Vue 7 Esprit (Build 43013)

The following is a list of bug fixes and improvements included in this update:

  • New Features:
    • Paint material distributions at the surface of terrains.
    • Import, view and edit distribution maps in the Terrain Editor.
    • Terrain effects optionally affect material distribution map.
    • OpenGL sky preview with clouds.
    • Realistic MetaCloud preview.
    • Dynamic plant display optimization.
    • Enhanced Multi-Processor usage for procedural terrains, dynamic EcoSystems and panoramic rendering.
    • SketchUp 7 file import - Win32 only.
    • Automatic renaming of Standalone- and HyperVue-generated frames if overwriting.
    • Avoid accidental "Hide objects from render" in World Browser.


  • Improved OpenGL display of transparent objects, lensflare, fog, sky previews, layered ecosystem materials...
  • Optimized memory usage when creating a new scene.
  • New algorithms to reduce noise in the shadows projected by spectral clouds.
  • Various optimizations with Macro edition, particularly on MacOS 10.4.
  • Added an option to refresh the sky OpenGL display in the viewport display options
  • Improved several import modules (3DMF, COB, LWO, VRML).
  • Fixed possible problems when importing animated Collada files on MacOS.
  • Improved Fractal computation in the terrain editor.
  • Improved edition of pre-animated groups.
  • Optimized workflow with Poser objects.
  • Optimized anti flickering technology for animations that include stars.
  • Optimized alpha transparency influence with GI shading.
  • Improved stability when using the Function Editor.
  • Fixed a possible bug when using the "twist" parameter on Vue object.
  • Fixed a possible crash when resetting an atmosphere that contains animated clouds.
  • Improved Network Rendering with RenderCows.
  • fixed dark seams on exported objects that contain open meshes.
  • fixed wrong metaclouds rendering when seen through transparent objects.
  • Added backup event for align tool.
  • fixed slightly inconsistent alpha value when saving alpha channel.
  • fixed always resetting "optimize for infinite scenery" radiosity option when reading back scene files.
  • fixed disabled rotoscoping with image sequences
  • fixed disabled spherical panoramic rendering
  • Various interface optimizations.