Vue 7.4 is now available:
Vue 7 xStream (Build 42999)
The following is a list of bug fixes and improvements included in this update:
- New Features:
- EcoPainting in XSI
- Material Painting and effect-driven material mapping in the Terrain Editor
- Cross-shadowing on clouds
- Optional Hide objects from render and disable lights by clicking their icon in World Browser
- OpenGL sky preview with clouds
- Realistic MetaCloud preview
- Dynamic plant display optimization
- Enhanced Multi-Processor usage for procedural terrains, dynamic EcoSystems and panoramic rendering
- SketchUp 7 file import - 32 bit only
- Automatic renaming of Standalone, HyperVue- and RenderNode-generated frames if overwriting
- Compatibility with 3ds Max 2010 and Softimage XSI 7.5 (coming soon)
- Integration plug-ins:
- Improved GI influence of Vue sky on native objects.
- Fixed invalid XSI geometry for Vue proxy objects
- Improved texture management for Vue proxy objects in XSI
- Improved support for Mental Ray Distributed Bucket Rendering
- Improved compatibility with Mental Ray Final Gather maps
- Optimized memory usage when loading Vue scenes with large EcoSystems containing lots of different species
- Improved OpenGL display in all host application viewports.
- Improved handling of Vue Group-objects inside the host application.
- Fixed possible problems when reading Maya scenes that contain Vue scenes.
- Optimized shadows/reflections/refractions computation when a length unit conversion is required.
- Added the possibility for the plug-in to ask for missing textures/images.
- Fixed possible artifacts in Texture Anti-Aliasing (Mental Ray for Maya/XSI and Maya Software).
- Improved Network Rendering with RenderNodes.
- Improved overall stability.
- Fixed possible duplication of native lights.
- Fixed possible freeze when exiting C4D.
- Optimized the merging of Vue scenes inside the host application.
- Improved EcoSystem painting in the host applications.
- Added an option to automatically switch the host application viewports to the Vue camera when loading or creating a Vue scene.
- Added an option to adjust frame rate in the host application when loading an animated Vue scene.
- Fixed a problem making Vue object disappear from render when Vue GI is on, mental ray Final Gather is on, and a render region is used.
- Added a menu entry in Maya menus to allow user to restore default grid and viewport.
- Fixed a possible crash with ScreamerNet(Mac) or LWSN(Win) when loading a LW scene with Vue elements.
- Improved OpenGL display of transparent objects, lensflare, fog, sky previews, layered ecosystem materials...
- Optimized memory usage when creating a new scene.
- Improved the Auto-updating of Vue on MacOS.
- New algorithms to reduce noise in the shadows projected by spectral clouds.
- Various optimizations with Macro edition, particularly on MacOS 10.4.
- Added an option to refresh the sky OpenGL display in the viewport display options.
- Improved several import modules (3DMF, COB, LWO, VRML).
- Fixed possible problems when importing animated Collada files on MacOS.
- Improved Fractal computation in the terrain editor.
- Improved edition of pre-animated groups.
- Optimized workflow with Poser objects.
- Optimized anti flickering technology for animations that include stars.
- Optimized alpha transparency influence with GI shading.
- Improved stability when using the Function Editor.
- Fixed a possible bug when using the "twist" parameter on Vue object.
- Fixed a possible crash when resetting an atmosphere that contains animated clouds.
- Improved Network Rendering with RenderCows.
- fixed dark seams on exported objects that contain open meshes.
- fixed wrong metaclouds rendering when seen through transparent objects.
- Added backup event for align tool.
- fixed slightly inconsistent alpha value when saving alpha channel.
- Various interface optimizations.
For Vue 7 Infinite (Build 42999)
The following is a list of bug fixes and improvements included in this update:
- New Features:
- Material Painting and effect-driven material mapping in the Terrain Editor
- Cross-shadowing on clouds
- Optional Hide objects from render and disable lights by clicking their icon in World Browser
- OpenGL sky preview with clouds
- Realistic MetaCloud preview
- Dynamic plant display optimization
- Enhanced Multi-Processor usage for procedural terrains, dynamic EcoSystems and panoramic rendering
- SketchUp 7 file import - 32 bit only
- Automatic renaming of Standalone, HyperVue- and RenderNode-generated frames if overwriting
- Improved OpenGL display of transparent objects, lensflare, fog, sky previews, layered ecosystem materials...
- Optimized memory usage when creating a new scene.
- Improved the Auto-updating of Vue on MacOS.
- New algorithms to reduce noise in the shadows projected by spectral clouds.
- Various optimizations with Macro edition, particularly on MacOS 10.4.
- Added an option to refresh the sky OpenGL display in the viewport display options.
- Improved several import modules (3DMF, COB, LWO, VRML).
- Fixed possible problems when importing animated Collada files on MacOS.
- Improved Fractal computation in the terrain editor.
- Improved edition of pre-animated groups.
- Optimized workflow with Poser objects.
- Optimized anti flickering technology for animations that include stars.
- Optimized alpha transparency influence with GI shading.
- Improved stability when using the Function Editor.
- Fixed a possible bug when using the "twist" parameter on Vue object.
- Fixed a possible crash when resetting an atmosphere that contains animated clouds.
- Improved Network Rendering with RenderCows.
- fixed dark seams on exported objects that contain open meshes.
- fixed wrong metaclouds rendering when seen through transparent objects.
- Added backup event for align tool.
- fixed slightly inconsistent alpha value when saving alpha channel.
- Various interface optimizations.
For Vue 7 Complete, Vue 7 Pro Studio and Vue 7 Esprit (Build 43013)
The following is a list of bug fixes and improvements included in this update:
- New Features:
- Paint material distributions at the surface of terrains.
- Import, view and edit distribution maps in the Terrain Editor.
- Terrain effects optionally affect material distribution map.
- OpenGL sky preview with clouds.
- Realistic MetaCloud preview.
- Dynamic plant display optimization.
- Enhanced Multi-Processor usage for procedural terrains, dynamic EcoSystems and panoramic rendering.
- SketchUp 7 file import - Win32 only.
- Automatic renaming of Standalone- and HyperVue-generated frames if overwriting.
- Avoid accidental "Hide objects from render" in World Browser.
- Improved OpenGL display of transparent objects, lensflare, fog, sky previews, layered ecosystem materials...
- Optimized memory usage when creating a new scene.
- New algorithms to reduce noise in the shadows projected by spectral clouds.
- Various optimizations with Macro edition, particularly on MacOS 10.4.
- Added an option to refresh the sky OpenGL display in the viewport display options
- Improved several import modules (3DMF, COB, LWO, VRML).
- Fixed possible problems when importing animated Collada files on MacOS.
- Improved Fractal computation in the terrain editor.
- Improved edition of pre-animated groups.
- Optimized workflow with Poser objects.
- Optimized anti flickering technology for animations that include stars.
- Optimized alpha transparency influence with GI shading.
- Improved stability when using the Function Editor.
- Fixed a possible bug when using the "twist" parameter on Vue object.
- Fixed a possible crash when resetting an atmosphere that contains animated clouds.
- Improved Network Rendering with RenderCows.
- fixed dark seams on exported objects that contain open meshes.
- fixed wrong metaclouds rendering when seen through transparent objects.
- Added backup event for align tool.
- fixed slightly inconsistent alpha value when saving alpha channel.
- fixed always resetting "optimize for infinite scenery" radiosity option when reading back scene files.
- fixed disabled rotoscoping with image sequences
- fixed disabled spherical panoramic rendering
- Various interface optimizations.