Thursday, June 03, 2010

Carbon Scatter: The Power Of EcoSystems With Native Instancing!


June 03, 2010. Beaverton, Oregon: e-on software, maker of the leading Digital Nature solutions, today announced the upcoming availability of Carbon Scatter, a set of plug-ins that will allow the creation of complex populations using the native instancing technologies of leading DCC applications.

The Carbon Scatter plug-ins will integrate e-on's powerful EcoSystem™ algorithms directly into the host applications, allowing users to populate native scenes with millions of instances, and render them with their renderer of choice. Actual release date of Carbon Scatter is not disclosed at this point.

"Carbon Scatter lets users create complex populations in a very straightforward manner thanks to the use of native instancing capabilities", said Nicholas Phelps, president of e-on software.

Carbon Scatter for 3ds Max Testers Wanted

E-on software also announced that is currently looking for talented 3ds Max users willing to take part in the beta testing of Carbon Scatter for the mental ray™ and V-Ray™ renderers.

No knowledge of Vue is required in order to become a qualified beta tester. However, candidates must possess the following qualities: persistence, imagination, and a desire to influence the final product, time, and of course testers should be proficient with 3ds Max and either the V-Ray or Mental Ray renderers.

Artists interested in beta-testing Carbon Scatter, should send an e-mail with samples and a description of their work to

More information on Carbon Scatter will be revealed at a future date.