Wednesday, April 27, 2011

Carbon Scatter: The Power Of EcoSystems With Native Instancing


April 27, 2011. Beaverton, Oregon: e-on software, the leader in 3D sky, light and nature technologies, today announced the upcoming availability of Carbon Scatter for Cinema 4D and Maya.

Carbon Scatter is the most simple and straightforward solution for creating complex and detailed populations using the native instancing technologies of leading DCC applications.

The Carbon Scatter plug-ins integrates e-on's powerful EcoSystem™ algorithms directly into the host applications, allowing users to populate native scenes with millions of instances, and render them with their renderer of choice.

Carbon Scatter for Maya and Cinema 4D Testers Wanted

Following the successful release of Carbon Scatter for 3ds Max, e-on software is now looking for talented Maya and Cinema 4D users willing to take part in the beta testing of Carbon Scatter.

  • Carbon Scatter for Maya will initially work with the mental ray™ and V-Ray™ renderers.
  • Carbon Scatter for Cinema 4D will work with the native renderer.

Carbon Scatter will operate inside of Maya 2009 to 2012 and Cinema 4D R11.5 and R12, for 32 and 64 bit versions of Windows and Macintosh OS.

No knowledge of e-on software's other products (such as Vue, Ozone or LumenRT) is required in order to become a qualified beta tester. However, candidates must possess the following qualities: persistence, imagination, and a desire to influence the final product, time, and of course testers should be proficient with Cinema 4D or Maya together with either the V-Ray or mental ray renderers.

Artists interested in beta-testing Carbon Scatter, should send an e-mail with samples and a description of their work to

More information on Carbon Scatter is available at: